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View Full Version : [REL] [TF2] ctf_deathvalley


ikem1223
09-10-2008, 03:13 AM
it is done.. it is just still in beta cuz it hasnt been fully server tested.

if you like hall of death and linear maps, youll like this.

http://www.fpsbanana.com/maps/65761

JMaster299
09-10-2008, 03:28 AM
First thought, I liked it with out the catwalk. It gives snipers, and soliders, the extra vantage points you tried to avoid. Also, did you add the extra access to the intel?

ikem1223
09-10-2008, 03:34 AM
it is stll hard to use the catwalk for sniping. and it is too high for some other stuff.. also you cannot build up there. and yes there are more ways to get to the intel room

Prosthetics
09-10-2008, 07:28 AM
less CTF and more CP :)

Judging by those screenshots though it looks like a pretty cool map.

PickleSurprise!
09-10-2008, 09:35 AM
I thought the catwalk would help only because it gives more than one route to the other teams area.

A high road and a low road. much like in HallofDeath where you can either run up the middle, or strafe around pillars on the sides ya know?

edit: and just to be sure, you cannot build on the catwalk right?

ikem1223
09-10-2008, 09:47 AM
nope you cannot build on anything up top

PickleSurprise!
09-10-2008, 09:51 AM
This'll make things interesting =D

Can you build on the sniper battlements up on top? (even though it'd be a bad idea because you could just blow rockets // shoot via sniper there but still)

ikem1223
09-10-2008, 09:54 AM
yea you can. by top i ment the wood poles and catwalk

PickleSurprise!
09-10-2008, 10:11 AM
figured. thanks ikem =D

PandaBear Assassin
09-10-2008, 10:14 AM
Once again ikem, this map looks pretty cool. Shoot me an invite one night so I can test it out.

ikem1223
09-12-2008, 12:22 AM
looks like it has made rotation on 3 servers. they loved HOD so they tried it and they kept it.

ikem1223
09-15-2008, 11:43 PM
well the updated version is on fpsbanana. http://www.fpsbanana.com/maps/66254

maybe this can replace the buggy HOD?

oh well.

CHANGES:

*Spawn got a overhaul. added some ways to get to the intel.
*Catwalk got a new railing.
*Fixed some of the displacements.
*Messed with some textures.

ikem1223
09-15-2008, 11:48 PM
http://i134.photobucket.com/albums/q120/ikem1223/dv11-1.jpg
http://i134.photobucket.com/albums/q120/ikem1223/dv12-1.jpg
http://i134.photobucket.com/albums/q120/ikem1223/dv13-1.jpg
http://i134.photobucket.com/albums/q120/ikem1223/dv14-1.jpg
http://i134.photobucket.com/albums/q120/ikem1223/dv15-1.jpg

Lstormy10
09-15-2008, 11:52 PM
Looks like another great piece of work.

Glork
09-16-2008, 12:49 AM
So when do we get to test this baby out? (Please make it sometime this weekend, as I am yet again traveling.)

ikem1223
09-16-2008, 12:50 AM
lol hopefully