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ikem1223
09-06-2008, 05:49 PM
ib_dust2

intel/bomb (if you can think of another name plz comment)

i will be opening up my server for testing.

65.101.173.170:27015

password: ikem

This is a stock (or as close to stock) dust2.

You can still shoot though the doors.

the map is 27 mb or i uploaded it.
[/URL]
http://www.megaupload.com/?d=IADE34NU (http://www.megaupload.com/?d=IADE34NU)

theres a vid of what it looks like.
[URL]http://video.google.com/videoplay?docid=-6573210552222323181&hl=en

JMaster299
09-06-2008, 05:53 PM
Very cool. Video is a little messed up but it looks like fun.

ikem1223
09-06-2008, 06:37 PM
ok know bugs...

*carts at long a
*buildable area at b
*stop from capping.

JMaster299
09-06-2008, 08:00 PM
Also,

SG's being able to see through the doors that you can also shoot through. I know you can do that in the original but it still has not place in the game. There is no point to having a door if people can shoot each other through it. TF2 has other game play aspects to consider like Rockets and Flame-Throwers.

BLU being able to snipe from spawn. Not really a bug but a potential game play issue. As it is now the BLU Sniper can sit half in his spawn with the door open and snipe down mid. Sure you can snipe mid in CS but the BLU Sniper can simply take a half step to left and retreat behind his spawn door.

eclyps
09-06-2008, 08:08 PM
any chance we could get a stompfest decal + Ikem on it? anywhere? It'd be nice to show that it came from you and this community :)

ikem1223
09-07-2008, 01:36 AM
well my spray is permenant on it an visible on long a, but yea i can put a sf logo

oh and these are the things in b2 so far that i have fixed.

*carts at long a - fixed - cant walk or shoot though them. and you can go ontop of them but cannot build.
*buildable area at b - fixed - you can still walk up there though.
*stop from capping - i dont know if fixed i need another person to help.
*doors - fixed - you cant shoot though them.
*sniping from spawn - really you are not sniping from spawn.. you are just in the trigger area to open the door. i tried it out in thirperson and you are no even close.
but jmaster... yea he can retreat but so can a red player.

ikem1223
09-07-2008, 07:00 PM
omg i emailed the maker of dust2 Dave Johnson

Looks nice Mike!
Legally I think you're ok, as you're porting a map from one Valve game
to another Valve game. Provided all the assets/textures you're using
are either Valves (i.e. from TF2) or your own, then legally you'll be
fine.
AFAIK, Valve only prohibit porting CS maps to other games, for obvious reasons.
Now go and make an original map of your own :)
-dave

SWEET!

UPDATE: cap structure is working just testing for bugs

JMaster299
09-07-2008, 07:06 PM
well my spray is permenant on it an visible on long a, but yea i can put a sf logo

*sniping from spawn - really you are not sniping from spawn.. you are just in the trigger area to open the door. i tried it out in thirperson and you are no even close.
but jmaster... yea he can retreat but so can a red player.

We will have to test that again becuase I was half inside spawn from my pov. Since you can no longer snipe through the doors at mid it should be as big of an issue but I'll try to find you online today or tomorrow to show you what I was talking about. All the changes sound good though.

ikem1223
09-07-2008, 09:28 PM
cap structure DONE!!!

has a big bang too!

uploading to fpsbanana after i am dont compiling.

ikem1223
09-08-2008, 01:30 AM
http://video.google.com/videoplay?docid=2974715548497058656&hl=en

JMaster299
09-08-2008, 01:37 AM
I don't know, it seems like it needs some kind of delay to plant or the ability to defuse, if it's all possible. One idea, you can set it up so the assigned "plant" area has to be clear of RED enemies and structures like SG's, other wise it seems too easy to cap.

ikem1223
09-08-2008, 01:41 AM
yea... i have an idea how to balance it.

red can defuse it.

they have to stand on the point of say 5 sec. and the bomb would be defused

JMaster299
09-08-2008, 01:43 AM
How long does RED have to defuse from the time BLU plants?

ikem1223
09-08-2008, 01:46 AM
a person on red would have to stand on the cap for 5 sec stright

this might be hard to make.

JMaster299
09-08-2008, 01:56 AM
a person on red would have to stand on the cap for 5 sec stright

this might be hard to make.

Right, but how much time do they have to reach the cap from the time BLU plants.

ikem1223
09-08-2008, 02:03 AM
well i set it at a random tim from 7-10 sec and the bomb will go off.

ikem1223
09-08-2008, 02:06 AM
i dont have it more time because if they can just defuse all the time. then it will be one sided. with out the defuse it is to blus side. so to really get a good time.. we will have to just play it. and see if we nee more time or not.

ZUEIG
09-09-2008, 09:04 AM
Is this going to be like arena style? Where people who die don't respawn?

ikem1223
09-09-2008, 09:21 AM
no it is not arena

Mr. Pink
09-09-2008, 02:09 PM
ya if it were Arena_Dust2 that would be awesome!

ShangoXG
09-09-2008, 08:24 PM
There is already an arena_dust2, look on fpsbanana, uploaded like...2 days ago, which is why me and ikem are pushing to get ours released so fast.

Also lol ikem, i JUST got an email back saying pretty much the same thing haha, i guess we're both in the clear :P