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View Full Version : [FINAL] CP_Medieval_Siege


ikem1223
08-21-2008, 08:21 PM
Post your comments here after you have played. I am already working on a CP_Medieval_Siege_v2

sloppy
08-22-2008, 12:04 AM
1 spot B needs to be closer to blue spawn. THere needs to be 3 ways to get out of spawn, not just the one The time for capture on B where it is placed in the map is rediculously long, so if you shortened the time it would be fine being farther away. Otherwise i like the idea. Oh yeah faster doors

ikem1223
08-22-2008, 12:34 AM
lol ok i made a breakable wall to b. you can tell cuz it is a different texture.

doors. ok.