View Full Version : [WIP] [TF2] cp_invade
ikem1223
08-16-2008, 08:57 PM
i would like to nominate cp_invade as a stompfest map. idk if it is right to do this but oh well...
it is a castle type map. but has 3 caps like a dustbowl style.
w have kinda tested it and found weaknesses and i am changing them now
but i will post screenies later
ikem1223
08-16-2008, 10:19 PM
http://i134.photobucket.com/albums/q120/ikem1223/Invade/ikem1.jpg
it isnt a BIG is it looks also that pic has no lighting. which i hav done. but yea plz comment
ikem1223
08-17-2008, 03:15 AM
hmm would this be cool?
instead of having a certain order just have blue attack. like in the midevil days
the points dont have an order you just have to cap all of them to win.
also we could have red recap them (which would make for a long round)
i think having no order could have some pretty fun possibilities.
Frodo De Mar
08-17-2008, 04:12 AM
hmm would this be cool?
instead of having a certain order just have blue attack. like in the midevil days
the points dont have an order you just have to cap all of them to win.
also we could have red recap them (which would make for a long round)
i think having no order could have some pretty fun possibilities.
yeah thats an awesome idea. just cap all points, red can re-cap. blu has to gain control of all 3 points at once to win. red just has to defend all till time runs out.
you will need to be careful when deciding where spawns are though
ShangoXG
08-17-2008, 08:13 AM
i would say just have it so that they can cap in any order, dont have it so that red can recap or it would make it too long imo, i dunno.
But yea, i really loved testing out this map, 100x cooler than your other maps such as titanic, which were still pretty damn cool.
ikem1223
08-17-2008, 07:45 PM
ok
RENAMED
CP_Medieval_Siege
The cap system is working perfectly, There is no order to the caps and red cannot cap at all.
Spawns are done.
you cannot get outside the map (problem with the earlier versoins)
and i will post new shots of it today
also can Ditship IM me cuz the sky still doesnt work. i have trie everything. but it isnt working like all other maps.........
ShangoXG
08-17-2008, 08:56 PM
Ummm, i think i proved in less than a minute tha tyou could get outside the map, in many places, fix that, i could even do it with a scout man :)
Also blu can get in red spawn, and red spawns door turns bla..sorry african american when the round ends.
but, still, amazing map.
masterlink43
08-17-2008, 09:58 PM
Also blu can get in red spawn, and red spawns door turns bla..sorry african american when the round ends.
I like calling black people in other countries "african american"
PandaBear Assassin
08-17-2008, 11:06 PM
Ummm, i think i proved in less than a minute tha tyou could get outside the map, in many places, fix that, i could even do it with a scout man :)
Also blu can get in red spawn, and red spawns door turns bla..sorry african american when the round ends.
but, still, amazing map.
I like calling black people in other countries "african american"
@Shango: lol come on dude :)
@Masterlink: um....good lol. :)
ikem1223
08-18-2008, 12:42 AM
ok the walls are fixed even more. i changed the sand to grass and added some trees. i added a one way door by the blue spawn. added all the health packs and added a end of round feature.
ikem1223
08-18-2008, 03:20 AM
OMG i got the sky to FINALLY work. no more throwing up at the computer lol. but anyways i am going to release the first beta onto fpsbanana here soon. pics to come, after it is done compiling.
ikem1223
08-18-2008, 06:47 AM
staring a new thread for the real name
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