ditship
07-25-2008, 11:41 AM
Here are some things you MUST DO while working on the SF map (or any other map for that matter)
In order of importance.
1. Do not use textures with the word "models" in their name. This will make the map act screwy, specifically the lighting and shadows. Model textures are for models, not brushes, so you should never use them.
2. If you have a brush with more than 6 sides (i.e. not a cube variation) consider making it a func_detail. If you have any cylinder brushes, make them func_detail always
3. When placing new brushes, try to use the largest grid setting you can. This helps things stay aligned. "[" makes the grid smaller and "]" makes the grid larger.
4. Something about nodraw brushes will be added here later when I get home from work.
In order of importance.
1. Do not use textures with the word "models" in their name. This will make the map act screwy, specifically the lighting and shadows. Model textures are for models, not brushes, so you should never use them.
2. If you have a brush with more than 6 sides (i.e. not a cube variation) consider making it a func_detail. If you have any cylinder brushes, make them func_detail always
3. When placing new brushes, try to use the largest grid setting you can. This helps things stay aligned. "[" makes the grid smaller and "]" makes the grid larger.
4. Something about nodraw brushes will be added here later when I get home from work.