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ditship
07-25-2008, 11:41 AM
Here are some things you MUST DO while working on the SF map (or any other map for that matter)

In order of importance.

1. Do not use textures with the word "models" in their name. This will make the map act screwy, specifically the lighting and shadows. Model textures are for models, not brushes, so you should never use them.

2. If you have a brush with more than 6 sides (i.e. not a cube variation) consider making it a func_detail. If you have any cylinder brushes, make them func_detail always

3. When placing new brushes, try to use the largest grid setting you can. This helps things stay aligned. "[" makes the grid smaller and "]" makes the grid larger.

4. Something about nodraw brushes will be added here later when I get home from work.

eclyps
07-25-2008, 11:54 AM
Adding this to the sticky I have at the top

hOoLiGaN
07-25-2008, 12:40 PM
I take it custom CSS maps will be played on a "admin's choice" basis?

eclyps
07-25-2008, 02:42 PM
I take it custom CSS maps will be played on a "admin's choice" basis?
there's a good chance none of the maps created will be good enough for our servers, but we'd like to offer people a place to show what they can do, maybe test it out a few nights, have some fun with it. I highly doubt any will go into a rotation though - not unless they are REALLY good...

ShangoXG
07-25-2008, 06:03 PM
Theres E, always filling us with confidence! :)

lol jk, i know it probably won't be SF standard, but it gives us something to work towards eh? :D
Also you could have probably posted this in the actual thread about it, but i guess this thread could now be advice on what to do/what not to do for maps/sf maps.

Timmah!
07-25-2008, 06:13 PM
E's just being a realist. There are 953 user-created maps for TF2 on fpsbanana; and 12 THOUSAND (that's more than NINE THOUSAND!!!) maps for CS:S. Not too many have made it into the rotation. I can only imagine how difficult it must be to create a map that is balanced for both teams, and for all classes alike. Not that I don't think it can be pulled off, I'm just saying... make sure this map is phucking EPIC. :D

PandaBear Assassin
07-25-2008, 06:22 PM
Not that I don't think it can be pulled off, I'm just saying... make sure this map is phucking EPIC. :D

Agreed.

10char

You can do it!