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View Full Version : TF2 map on Instant server | cp_mof_a4


Jokerz
07-17-2008, 05:18 PM
I was thinking of loading this map on the Instant server...what you think?


I would not be surprised if this map gets added to the valve community map pack.

cp_mof_a4

http://www.fpsbanana.com/maps/59622

Kilz
07-17-2008, 05:23 PM
Looks teh fun to me!

ditship
07-17-2008, 05:27 PM
I agree...looking forward to trying it out tonight.

Jokerz
07-17-2008, 05:35 PM
uploading the map right now so those that dont wanna wait to d.l it should get it from the link above

PandaBear Assassin
07-17-2008, 05:40 PM
It looks cool to me. Always up for trying a new map.

Timmah!
07-17-2008, 05:42 PM
I see there's lots of defilade. Demoman approved. :D

Jokerz
07-17-2008, 05:44 PM
defilade: To arrange (fortifications) in such a way as to give protection from enfilading and other fire.
n.

1. The act or procedure of defilading.
2. A fortified position offering protection from enfilading and other fire.

AzzSazzin<TWM>
07-17-2008, 05:47 PM
map looks fun to me......and somebody got a Word of the Day Calendar :sign0020:

Timmah!
07-17-2008, 06:28 PM
defilade: To arrange (fortifications) in such a way as to give protection from enfilading and other fire.
n.

1. The act or procedure of defilading.
2. A fortified position offering protection from enfilading and other fire.
Indeed. It also pertains to depressions in the ground and other forms of natural cover from direct fire weapons; and therefore benefiting indirect fire weapons (such as mah sticky nades). :D

Prosthetics
07-18-2008, 12:00 AM
pretty sweet map, but the combination of alot of paths to take, and 5 overpowered pyros = lame :(

AzzSazzin<TWM>
07-18-2008, 12:13 AM
I enjoyed the map alot, but it pretty big. Def need a full server to play it

Timmah!
07-18-2008, 10:34 AM
I thought it was pretty friggin' awesome, just takes some learning. The twin sentries we had going on the spire (don't know what else to call the small patch of land sticking well above the rest of the ground, just in front of the last point) last night was epic. :)

PandaBear Assassin
07-18-2008, 11:30 AM
I thought it was pretty friggin' awesome, just takes some learning. The twin sentries we had going on the spire (don't know what else to call the small patch of land sticking well above the rest of the ground, just in front of the last point) last night was epic. :)

I agree. I liked the map alot. I really like the difficulty is capping the second point. It makes it more challenging. I do agree with Kevorkian though, the map is so big that you need a relatively full server to really have fun on it. At least 8 vs. 8 imo.

Timmah!
07-18-2008, 12:37 PM
I agree. I liked the map alot. I really like the difficulty is capping the second point. It makes it more challenging. I do agree with Kevorkian though, the map is so big that you need a relatively full server to really have fun on it. At least 8 vs. 8 imo.
True. Look on the fpsbanana page - it's designed for a 32-player server. As much as I like it and I tend to gravitate towards IRS, this might be a better map for the SRS server (since it has 26 slots vs IRS' 24).

Jokerz
07-18-2008, 01:09 PM
agree might move cp_steel to Instant and move this map to Fast respawn server

Kilz
07-18-2008, 01:31 PM
agree might move cp_steel to Instant and move this map to Fast respawn server

Fine by me. :character0007:

PandaBear Assassin
07-18-2008, 02:30 PM
agree might move cp_steel to Instant and move this map to Fast respawn server

I agree. Sounds good.

Resonant Freek
07-18-2008, 06:36 PM
Indeed. It also pertains to depressions in the ground and other forms of natural cover from direct fire weapons; and therefore benefiting indirect fire weapons (such as mah sticky nades). :D
That's good because I thought you wanted to doing something *COMPLETELY* different in my lemonade.