ShangoXG
07-05-2008, 04:01 PM
Ok, so my map that i have been working on for a while is basically ready to be played, the only problem is that i get this stupid error when i try and compile it, here it is, i can guess WHAT the error is, but how do i fix? please helps someone?
** Executing...
** Command: "c:\program files\steam\steamapps\me\sourcesdk\bin\orangebox\b in\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\me\team fortress 2\tf" "C:\Program Files\Steam\SteamApps\me\team fortress 2\tf\maps\cp_storageb1"
Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: c:\program files\steam\steamapps\me\team fortress 2\tf\materials
Loading C:\Program Files\Steam\SteamApps\me\team fortress 2\tf\maps\cp_storageb1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (212.000000, 3050.000000, 11.814700))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (220.338394, 3072.000000, 11.814700))
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (212.000000, 3050.000000, 11.814700))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (220.338394, 3072.000000, 11.814700))
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
HashVec: point outside valid range
** Executing...
** Command: "c:\program files\steam\steamapps\me\sourcesdk\bin\orangebox\b in\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\me\team fortress 2\tf" "C:\Program Files\Steam\SteamApps\me\team fortress 2\tf\maps\cp_storageb1"
Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading c:\program files\steam\steamapps\me\team fortress 2\tf\maps\cp_storageb1.bsp
Error opening c:\program files\steam\steamapps\me\team fortress 2\tf\maps\cp_storageb1.bsp
** Executing...
** Command: "c:\program files\steam\steamapps\me\sourcesdk\bin\orangebox\b in\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\me\team fortress 2\tf" "C:\Program Files\Steam\SteamApps\me\team fortress 2\tf\maps\cp_storageb1"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\me\team fortress 2\tf\maps\cp_storageb1.bsp
Error opening c:\program files\steam\steamapps\me\team fortress 2\tf\maps\cp_storageb1.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\me\team fortress 2\tf\maps\cp_storageb1.bsp" "c:\program files\steam\steamapps\me\team fortress 2\tf\maps\cp_storageb1.bsp"
these are very recent problems, as in i spent about an hour today fixing and adding stuff, and yesterday it compiled fine, so its something recent i did?!
EDIT - i fixed the light problem from the last compile that didn't work for anyone who read that one, somehow a light was placed outside of the skybox lol :confused0076:.
anyways, onto the other problems that i am confused about...:sign0002: with Hammer :(
** Executing...
** Command: "c:\program files\steam\steamapps\me\sourcesdk\bin\orangebox\b in\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\me\team fortress 2\tf" "C:\Program Files\Steam\SteamApps\me\team fortress 2\tf\maps\cp_storageb1"
Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: c:\program files\steam\steamapps\me\team fortress 2\tf\materials
Loading C:\Program Files\Steam\SteamApps\me\team fortress 2\tf\maps\cp_storageb1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (212.000000, 3050.000000, 11.814700))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (220.338394, 3072.000000, 11.814700))
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (212.000000, 3050.000000, 11.814700))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (220.338394, 3072.000000, 11.814700))
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
HashVec: point outside valid range
** Executing...
** Command: "c:\program files\steam\steamapps\me\sourcesdk\bin\orangebox\b in\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\me\team fortress 2\tf" "C:\Program Files\Steam\SteamApps\me\team fortress 2\tf\maps\cp_storageb1"
Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading c:\program files\steam\steamapps\me\team fortress 2\tf\maps\cp_storageb1.bsp
Error opening c:\program files\steam\steamapps\me\team fortress 2\tf\maps\cp_storageb1.bsp
** Executing...
** Command: "c:\program files\steam\steamapps\me\sourcesdk\bin\orangebox\b in\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\me\team fortress 2\tf" "C:\Program Files\Steam\SteamApps\me\team fortress 2\tf\maps\cp_storageb1"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\me\team fortress 2\tf\maps\cp_storageb1.bsp
Error opening c:\program files\steam\steamapps\me\team fortress 2\tf\maps\cp_storageb1.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\me\team fortress 2\tf\maps\cp_storageb1.bsp" "c:\program files\steam\steamapps\me\team fortress 2\tf\maps\cp_storageb1.bsp"
these are very recent problems, as in i spent about an hour today fixing and adding stuff, and yesterday it compiled fine, so its something recent i did?!
EDIT - i fixed the light problem from the last compile that didn't work for anyone who read that one, somehow a light was placed outside of the skybox lol :confused0076:.
anyways, onto the other problems that i am confused about...:sign0002: with Hammer :(