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View Full Version : Error Compiling map to run in Hammer, help anyone?!?!


ShangoXG
07-05-2008, 04:01 PM
Ok, so my map that i have been working on for a while is basically ready to be played, the only problem is that i get this stupid error when i try and compile it, here it is, i can guess WHAT the error is, but how do i fix? please helps someone?




** Executing...
** Command: "c:\program files\steam\steamapps\me\sourcesdk\bin\orangebox\b in\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\me\team fortress 2\tf" "C:\Program Files\Steam\SteamApps\me\team fortress 2\tf\maps\cp_storageb1"

Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: c:\program files\steam\steamapps\me\team fortress 2\tf\materials
Loading C:\Program Files\Steam\SteamApps\me\team fortress 2\tf\maps\cp_storageb1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (212.000000, 3050.000000, 11.814700))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (220.338394, 3072.000000, 11.814700))
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (212.000000, 3050.000000, 11.814700))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (220.338394, 3072.000000, 11.814700))
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
HashVec: point outside valid range

** Executing...
** Command: "c:\program files\steam\steamapps\me\sourcesdk\bin\orangebox\b in\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\me\team fortress 2\tf" "C:\Program Files\Steam\SteamApps\me\team fortress 2\tf\maps\cp_storageb1"

Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading c:\program files\steam\steamapps\me\team fortress 2\tf\maps\cp_storageb1.bsp
Error opening c:\program files\steam\steamapps\me\team fortress 2\tf\maps\cp_storageb1.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\me\sourcesdk\bin\orangebox\b in\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\me\team fortress 2\tf" "C:\Program Files\Steam\SteamApps\me\team fortress 2\tf\maps\cp_storageb1"

Valve Software - vrad.exe SSE (Mar 11 2008)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\me\team fortress 2\tf\maps\cp_storageb1.bsp
Error opening c:\program files\steam\steamapps\me\team fortress 2\tf\maps\cp_storageb1.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\me\team fortress 2\tf\maps\cp_storageb1.bsp" "c:\program files\steam\steamapps\me\team fortress 2\tf\maps\cp_storageb1.bsp"



these are very recent problems, as in i spent about an hour today fixing and adding stuff, and yesterday it compiled fine, so its something recent i did?!

EDIT - i fixed the light problem from the last compile that didn't work for anyone who read that one, somehow a light was placed outside of the skybox lol :confused0076:.
anyways, onto the other problems that i am confused about...:sign0002: with Hammer :(

ditship
07-05-2008, 08:13 PM
email .vmf to brian_at_kingscape_dot_net

ShangoXG
07-05-2008, 08:22 PM
kk, will do in the morning, as it is vry late here...*yawn* i need sleeps....

ShangoXG
07-06-2008, 11:15 AM
Tyvm Ditship for offering to help but i have worked around the problem i used an older version of the map and just copy+pasted all the new stuff into the old one and it worked :O
my map is finished!
ill post screenies later

ditship
07-06-2008, 12:51 PM
I didn't get the attachment anyway. Don't forget to use func_details and lights.

ShangoXG
07-06-2008, 01:12 PM
yepyep :) Zachz (ikem) kept telling me to use lights and stuff, damn they are annoying but i guess its worth it in the end...also turns out its not done, theres a small problem with 1 blu door not opening from where i copy+pasted the spawn in..grrr....