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Moondog
11-15-2007, 10:12 PM
:mad:aww man, my TF2 client upgraded now I can't logon to the stompfest server because you guys have a lower client :bogus:

chumpchange
11-15-2007, 10:18 PM
i hear ya..im in the same boat,

but the update looks pretty nice.

Source Engine

* Fixed a bug in networking that would cause long stalls (up to 10 seconds) when a split packet would not be reassembled properly, which forced a full update to all clients
* General optimization to tracelines
* Fix for broken .dem file playback
* Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
* When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur
* Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time


Team Fortress 2

* Fixed exploit where spectators could spawn into the world without actually joining a team


Hydro map changes

* Fixed an exploit that would allow players to jump out of the map


Granary map changes

* Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
* Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
* Minor visual tweaks to the BLU side between capture points 2 and 3
* Clipped off a super high (demo pipe jump) perch in the middle area
* Increased base round timer to 10 minutes
* Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
* Minor changes to lighting in the middle area
* Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)
* Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
* Fixed material alignment and model interpenetration issues in home spawn rocket rooms


SourceTV

* Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients
* Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this
* Performance improvement for copying unreliable data buffers to SourceTV clients
* Updated the list of events in TF2 tagged for the director to play




http://storefront.steampowered.com/v/index.php?area=news&id=1314&s=0,10,79,469&i=0,300,320,340,380,400,420,440,220,240&cc=US&skin=4


im diggin the windows

Snowblind
11-15-2007, 10:25 PM
i just want to play =(

Jokerz
11-16-2007, 12:40 AM
fixing now give us a few mins.

eclyps
11-16-2007, 12:45 AM
thanks for sitting tight guys. both servers are back up and updated!

(i hate server updates! rawr!)