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Disturbed
08-12-2007, 05:12 PM
I have heard a lot of people saying they lag, so i made myself a FPS config, I immediately saw dramatic changes. I started at 80 FPS on Dust 2, and with this config it jumped to 120 FPS.



//CEVO FPS Config
//----------------------
//Email all questions or concerns to MStevens@cevolved.com
//Re-name this config to "autoexec.cfg" to enable

clear
echo "***********************"
echo "CEVO FPS Configuration v1.3 loaded"
echo "http://www.cevolved.com"
echo "Email any questions or concerns to MStevens@cevolved.com"
echo "***********************"

// FPS Settings
// ----------------


//Cl_ Commands

cl_cmdrate "101" // Must be set to 100/101
cl_drawmonitors "0" // changeable
cl_ejectbrass "0" // changeable
cl_forcepreload "1" // changeable
cl_interp "0.01" // Must be set to .01
cl_interpolate "1" // Must be set to 1
cl_lagcomp_errorcheck "1" // changeable
cl_lagcompensation "1" // changeable
cl_minmodels "1" // changeable
cl_min_ct "1" // changeable
cl_min_t "1" // changeable
cl_predictweapons "1" // changeable
cl_pred_optimize "2" // changeable
cl_phys_props_max "50" // Must be set to 50+
cl_ragdoll_physics_enable "0" // changeable
cl_ragdoll_collide "0" // changeable
cl_smooth "1" // changeable
cl_smoothtime "0.01" // changeable
cl_updaterate "101" // Must be set to 100/101


//Mat_ commands

mat_bloomscale "0" // changeable
mat_bumpmap "0" // changeable
mat_clipz "1" // changeable
mat_colorcorrection "0" // changeable
mat_compressedtextures "1" // changeable
//mat_debug // Illegal
mat_debug_postprocessing_effects "0" // Must be set to 0
mat_debugdepthmode "0" // Must be set to 0
mat_debugdepthval "128" // Must be set to 128
mat_debugdepthvalmax "256" // Must be set to 256
mat_disable_bloom "1" // changeable
//mat_dxlevel 90 // Must be set to 81 or higher
mat_filterlightmaps "1" // changeable
mat_forcehardwaresync "0" // changeable
mat_hdr_enabled "0" // changeable
mat_parallaxmap "0" // changeable
mat_picmip "0" // Must not be higher than 2
mat_reducefillrate "1" // changeable
mat_specular "0" // changeable
mat_vsync "0" // changeable

//R_ Commands

r_decals "0" // changeable
r_decal_cullsize "0" // changeable
r_dopixelvisibility "0" // changeable
r_drawbatchdecals "0" // changeable
r_drawflecks "0" // changeable
r_drawmodeldecals "0" // changeable
r_dynamic "0" // changeable
r_eyes "0" // changeable
r_flex "0" // changeable
r_lightaverage "1" // Must be set to 1
r_lod "-1" // Must be set to -1/0/1/2
r_maxdlights "32" // Must be set to 32
r_occlusion "1" // changeable
r_renderoverlayfragment "0" // changeable
r_rootlod "2" // Must be set to 0/1/2
r_shadows "1" // changeable
r_shadowmaxrendered "1" // changeable
r_shadowrendertotexture "1" // changeable
r_teeth "0" // changeable
r_waterforceexpensive "0" // changeable
r_waterdrawreflection "0" // changeable
r_worldlights "2" // Must be set to 2
r_worldlightmin "0.0002" // Must be set to .0002

r_3dnow "1" // changeable
r_mmx "1" // changeable
r_sse "1" // changeable
r_sse2 "1" // changeable
r_3dsky 0 // changeable

//Rope_

rope_averagelight "0" // changeable
rope_collide "0" // changeable
rope_shake "0" // changeable
rope_smooth "0" // changeable
rope_smooth_minwidth "0" // changeable
rope_smooth_minalpha "0" // changeable
rope_smooth_maxalphawidth "0" // changeable
rope_smooth_maxalpha "0" // changeable
rope_smooth_enlarge "0" // changeable
rope_subdiv "0" // changeable
rope_wind_dist "0.01" // changeable


//Miscellaneous

//+showbudget // Illegal
//+showbudget_texture // Illegal
//+showbudget_texture_global // Illegal
//flush // Illegal
//flush_locked // Illegal
fps_max "100" // changeable
func_break_max_pieces "0" // changeable
gl_clear "1" // Must be set to 1
jpeg_quality "100" // Must be set to 100
mp_decals "0" // changeable
net_showevents "0" // Must be set to 0
props_break_max_pieces "0" // changeable
props_break_max_pieces_perframe "0" // changeable
rate "30000" // Must be set to 25000+
snd_flushasync
texture_budget_background_alpha "999 // changeable
texture_budget_panel_height "0" // changeable
texture_budget_panel_width "0" // changeable
//timerefresh // Illegal
voice_enable "1" // changeable
voice_scale "1" // changeable
voice_modenable "1" // changeable
violence_agibs "1" // changeable
violence_hgibs "1" // changeable
violence_hblood "1" // changeable
violence_ablood "1" // changeable
//wait // Illegal
zoom_sensitivity_ratio "1" // changeable


sensitivity 8.5
cl_crosshairscale "2500"



Customize it to what you would like

If you have any questions please message me

fish0
08-13-2007, 02:22 AM
bann cheeeetz

Disturbed
08-13-2007, 02:34 AM
There probably is some illegal shit for cal in there, or that allows sv_cheats on, though i just looked for the commands that increase FPS, so if there is point them out for me and ill take them out.

fish0
08-13-2007, 03:15 AM
is that street legal?

Enlightened Viet
08-13-2007, 07:28 AM
I'll use it if it's ok, kinda cautious with the last few posts. Anyways would I just copy and paste all that into notepad and do the autoexec.cfg thing? Also the blood section how does that change from the default; just got a more blood file added.

O yea I was on when you were spec'd at like 4am or so, and managed to hit 110 fps max. I'm sure it's get my comps cooling that affecting it. I think all I need is a better cpu fan/heat sink.

Disturbed
08-14-2007, 03:58 AM
Yea, i updated the config to what im using now, The old config.. was a bit bad should i say, anyhow came across this amazing config. And yes you just copy it into a config file, rename the file to Autoexec, and place it in the cfg folder.

saucey
08-15-2007, 08:32 PM
cl_suckmycock 1

Dr. Acula
08-16-2007, 12:16 AM
cl_suckmycock 2

Enlightened Viet
09-25-2007, 05:58 AM
im have to adjust the config. which ones deal with decals? other than r_decals and r_decalcullsize. O and blood, got a skin or what not that adds makes hits extra bloody.

ONE
10-04-2007, 11:04 AM
this is the all i use in my config any more:

//CS:S Config

//Netcode Settings
cl_cmdrate "100"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
cl_lagcompensation "1"
cl_updaterate "100"
cl_smooth "1"
rate "30000"

//Net Graph Settings
net_graph "3" // Enables net_graph (Required in SS round)
net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.
net_graphheight 960 //Height of ur net_graph information.
net_scale 5
net_graphsolid 1

//Random Settings
sv_forcepreload 1
voice_modenable 1
hud_fastswitch 1
muzzleflash_light 1
cl_minmodels 1 // Show only 1 model for t and ct; model chosen by cl_min cmd.
cl_min_t 2 // If minmodels are on which model to show for t.
cl_min_ct 3 // If minmodels are on which model to show for ct.
cl_downloadfilter "nosounds" // Makes it so server custom sounds don't get downloaded.
voice_enable 1

//Crosshair Settings
cl_crosshaircolor 0
cl_dynamiccrosshair 0
cl_scalecrosshair 1
cl_crosshairscale 1500
cl_crosshairalpha 999
cl_crosshairusealpha 1

//Mouse settings
m_pitch 0.022
m_filter 0
sensitivity .75
m_side 0.8
m_yaw 0.022
m_forward 1
m_customaccel 0
m_customaccel_scale 0.01
m_customaccel_max 1.5
m_customaccel_exponent 1
m_mouseaccel1 0
m_mouseaccel2 0
m_mousespeed 1
cl_mouselook 1

//Toggles
bindtoggle "DEL" "net_graph" // turns network graph on/off when pressing a key
bindtoggle "END" "cl_crosshaircolor" // Toggles Crosshair color

//binds
bind f1 "ma_ban B.A.L.L.E.R. 10"
bind f2 "ma_slay B.A.L.L.E.R."
bind f3 "ma_slay Khane"
bind f4 "ma_slay Tippo"
bind f5 "ma_slay Acula"
bind f6 "ma_slay è√"
bind f7 "ma_slay Sryden"
bind f8 "ma_slay Jokerz"
bind f9 "ma_slay diM."
bind f10 "ma_slay Disturbed"
bind f11 "ma_slay Torrin"
bind f12 "ma_slay Liquid Caravan"
bind Home "ma_slay #ct"
bind End "ma_slay #t"

//clear
echo Config loaded correctly! Have fun!!
echo <(^_^<) <(^_^)> (>^_^)>

ONE
10-04-2007, 11:06 AM
yeah i know what you guys are thinking...instead of binding ma_slay (name) i should go with ma_slay (steam ID) so they can't escape. I think i'll be revising my binds soon <(^_^<).

Enlightened Viet
10-04-2007, 11:30 PM
I'll try out this config since it looks like it doesn't adjust decals(sprays) minus the binds. Anyone know all the cmds related to sprays and their default? I sometimes get a spray but it disappears immediately after.

saucey
10-05-2007, 12:13 AM
cl_allowupload 1
cl_allowdownload 1
mp_decals 200
decals 200

Enlightened Viet
10-07-2007, 02:28 PM
thank you, works fine now