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View Full Version : CS:S Update - June 12, 2007


ONE
06-12-2007, 09:18 PM
[-] June 12, 2007 - Current Release

Changes/Additions
Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content.
In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a "some bots" or "no bots" icon
Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0
Fixed a server performance problem with queued packets
Increased the maximum rate to 1 megabyte
Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
Cheat protected many cvars and commands
Removed cl_restrict_server_commands to prevent clients from being redirected
Fixed user names reported as "unconnected" when greater than 32k players had connected to the server
Bug fixes
Fixed a client crash during authentication
Fixed a crash when mashing the ~ key on disconnect
Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client
Fixed the free roaming camera in SourceTV demos
Fixed cl_language archiving itself and not updating correctly when the language changed
Fixed a voice recording bug that could cause voice dropouts
Fixed a rare crash when spectating in Counter-Strike: Source

ONE
06-12-2007, 09:20 PM
nothing to drastic here... only thing imo that requires noting is the removing of cL_restrict_servercommands 0 and that they now changed max rate to 1meg. hopefully we get to see a performance increase or a stability enhancemant... highly doubted but we can hope.

saucey
06-13-2007, 06:20 AM
are you kidding about "nothing too drastic?" this update is huge.

sv_pure forces your models and textures to be the exact same as the server's: ie, if you have ANY custom texture/model you got from fpsbanana or something, you won't be allowed in a server. i'm not sure if it applies to sounds as well, but i hope not. the default sounds are so terrible i can't use them. this sv_pure thing is basically VALVe's own zBlock. it effectively gets rid of material wallhacks, however, at the expense of some people who enjoy a few different looking guns/etc.

secondly, as we all know, VALVe programmers aren't the cleanest or the best, and this update is just going to be another drop in frames per second for a lot of us who do not have the high end computers. i hope this won't be true, because after the last update, I was down to 20 fps.

here's the site for the server admins so you can mess around with pure servers
http://developer.valvesoftware.com/wiki/Pure_Servers


so in the end: please, please, please, don't put StompFest on sv_pure 1. or if you do, at least set up a good whitelist which only checks for consistency in the wall textures.

ONE
06-14-2007, 06:34 AM
lol i guess it didn't bother me much b/c i don't use skins or other sounds... oh well for ur sake i hope this works out best for u. :)