PDA

View Full Version : CSS Networking Settings


Jokerz
06-06-2007, 10:03 AM
Below should be the settings used when playing on this server and other css sever to reduce choke and loss

Rate 30000
cl_updaterate 100
cl_cmdrate 100


to check your choke and loss type net_graph 3 in console in game

look at your choke and loss. The closer to 0 the better

if you have to type those 3 command everytime you login to a server you might want to add them to your autoexec.cfg file in your steam / css / cfg folder


-JkZ

Natural
06-06-2007, 11:12 AM
or just get the default cal config which changes nothing and lowers fps and puts in the best rates :OOOO ill post up the config later... its amazing

ONE
06-06-2007, 12:26 PM
i don't know bout current cal configs but i found an old config of mine that i think i used for cal and updated it somewhat. this is my current autoexec.cfg with some lines taken out b/c you don't need them (just my admin binds and say binds).



// New CS:S Config
// Updated 22/04/07 - Lowered some vars to increase FPS within rule limits. Also removed one cheat var.
// Updated 05/05/07 - Reorganized and updated original version

//_Set Netcode vars_
cl_cmdrate "101"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
cl_lagcompensation "1"
cl_updaterate "101"
cl_smooth "1"
rate "25000"

//_Set MP vars_
mp_decals "0" // How many player sprays will be shown.

//_Set Client vars_
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ragdoll_physics_enable "1" // Disables/Enables ragdoll aka corpse.
cl_show_splashes "0" // Disables water splashes.
cl_phys_props_enable "1" // Enables Phsyics Props.
cl_phys_props_max "50" // Maximum amount of Physics props allowed.
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_restrict_server_commands "0" // Compatible/needed with serverplugins

//_Set Render vars_
r_decals "0" // Disables decals.
r_drawbatchdecals "1" // Enables the rendering of decals in batch.
r_decal_cullsize "9999" // Any decals under this size are not rendered.
r_rootlod "2" // Base lod of the model in the memory.
r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale "1.0" // The transitioning power of LOD.
r_drawmodeldecals "0" // Models decals, I.E. Blood.
r_shadowmaxrendered "32" // Max shadows the game will render.
r_shadows "1" // Disables shadows (Change to 1 if you like them.)
r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
r_dynamic "0" // Disables dynamic lights.
r_propsmaxdist "1200" // Max distance at which props are rendered.
r_drawdetailprops "1" // Enables the rendering of detail props.
r_occlusion "1" // Enables the Model Occlusion system.
r_renderoverlayfragment "0"
r_3dsky "0" // Disables the rendering of 3d sky boxes.
r_waterdrawreflection "0" // Disables the rendering of water reflections.
r_waterforceexpensive "0" // Forces cheap water.
r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
r_eyes "0" // Disables eyes in models.
r_teeth "0" // Disables teeth in models.
gl_clear "0" // Disables the gl_clear convariable!


//_Set Materials vars_
mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.
mat_disable_bloom "1" // Disables bloom effects.
mat_hdr_enabled "0" // Disables HDR.
mat_hdr_level "0" // Double Disables HDR.
mat_specular "0" // Disables Specularity on objects.
mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_antialias "0" // Disables the use of multisampling to smooth out edges.
mat_bumpmap "0" // Disables bump mapping.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_compressedtextures "0" // Disables texture compression. Users with low amounts of system memory should turn this on.
mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
mat_trilinear "0" // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.

//_Set Violence vars_
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

//_Set HUD vars_
net_graph "3" // Enables net_graph (Required in SS round)
net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.
net_graphheight 560 //Height of ur net_graph information.
net_scale 5
net_graphsolid 1

// Custom Settings
budget_show_history 0
jpeg_quality 100 // takes 100% jpeg qualities when taking screenshot.
sv_forcepreload 1
voice_modenable 1
hud_fastswitch 1
muzzleflash_light 1
cl_minmodels 1 // Show only 1 model for t and ct; model chosen by cl_min cmd.
cl_min_t 2 // If minmodels are on which model to show for t.
cl_min_ct 3 // If minmodels are on which model to show for ct.
cl_downloadfilter "nosounds" // Makes it so server custom sounds don't get downloaded.
voice_enable 1

//Crosshair Settings
cl_crosshaircolor 0
cl_dynamiccrosshair 0
cl_scalecrosshair 1
cl_crosshairscale 1000
cl_crosshairalpha 999
cl_crosshairusealpha 1

//Mouse settings
m_pitch 0.022
m_filter 0
sensitivity .45
m_side 0.8
m_yaw 0.022
m_forward 1
m_customaccel 1
m_customaccel_scale 0.01
m_customaccel_max 0
m_customaccel_exponent .55
m_mouseaccel1 0
m_mouseaccel2 0
m_mousespeed 1
cl_mouselook 1

//Toggles
bindtoggle "DEL" "net_graph" // turns network graph on/off when pressing a key
bindtoggle "END" "cl_crosshaircolor" // Toggles Crosshair color

name ONE<SF>

clear
echo Config loaded correctly! Have fun!!
echo <(^_^<) <(^_^)> (>^_^)>

Natural
06-06-2007, 04:56 PM
lol i like the last... rofl but take the bottom away with name ONE<sf> and shit... thats cute tho ty

chewy
06-08-2007, 11:10 AM
Thanx for the info. I ty this out ASAP.

BTW...I'm new to this style of forum... I love the quick post!!

saucey
06-09-2007, 07:12 AM
here's some other networking commands.

cl_cmdrate "100"
cl_interp "0.01"
cl_interp_all "0"
cl_interp_npcs 0
cl_interpolate "1"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend 6
cl_smooth "1"
cl_smoothtime "0.01"
cl_updaterate 100
rate 25000
sv_unlag "1"

Brizad
06-11-2007, 05:29 AM
Be careful of ONE... he is so tweaked for him and his computer, it doesn't work fro everyone. Always backup your settings before you start making changes!!

saucey
06-11-2007, 08:17 AM
Zer0's config is called Casey's Config, ps.

ONE
06-14-2007, 06:36 AM
it's nto casey's config...check it carefully. this is my config. i copied some from casey's config b/c i liked the way he organized things but most my settings and his are a tad different <(^_^<).

saucey
06-14-2007, 06:57 AM
oh, aiiiight

showtime
07-03-2007, 02:04 AM
I use a private cfg, Its a secret. It makes my bullets better than yours ;P

and my gun has automatically 1000 bullets.


and i can carry 2 deagles.

;]

actually I just dont use cfgs.... :/ lol

saucey
07-03-2007, 02:27 AM
I use a private cfg, Its a secret. It makes my bullets better than yours ;P

ya it looks like this
...
bot.smooth "1.000000"
bot.smooth_fov "0.400000"
bot.prediction "1"
bot.prediction_timescale "0.100000"
bot.aim "2"
bot.aim_local "0"
bot.aim_lock "0"
bot.aim_dist "0.000000"
bot.fov "45.000000"
bot.fov_modifer "0.000000"
bot.fov_advanced "1"
bot.sniper_aim "1"
bot.bone "ValveBiped.Bip01_Head1"
bot.scale_x "0.000000"
bot.scale_y "-3.399999"
bot.scale_z "2.100000"
...

plus a whole lot more (hence the ...'s)

showtime
07-03-2007, 02:52 AM
ya it looks like this
...
bot.smooth "1.000000"
bot.smooth_fov "0.400000"
bot.prediction "1"
bot.prediction_timescale "0.100000"
bot.aim "2"
bot.aim_local "0"
bot.aim_lock "0"
bot.aim_dist "0.000000"
bot.fov "45.000000"
bot.fov_modifer "0.000000"
bot.fov_advanced "1"
bot.sniper_aim "1"
bot.bone "ValveBiped.Bip01_Head1"
bot.scale_x "0.000000"
bot.scale_y "-3.399999"
bot.scale_z "2.100000"
...

plus a whole lot more (hence the ...'s)



wtf is that lol??

ONE
07-03-2007, 04:01 AM
oh you know what that is... <(^_^<)

showtime
07-03-2007, 12:50 PM
im kinda clueless with the 'cfg' talk. help me out here?

saucey
07-03-2007, 03:08 PM
hl2hook config settings

ONE
07-03-2007, 03:15 PM
oh don't let him feign ignorance kayslay, he knows... he knows <(^_^<)

saucey
07-03-2007, 03:36 PM
oh don't let him feign ignorance kayslay, he knows... he knows <(^_^<)
oh i know he knows.

sloppy
07-03-2007, 04:04 PM
I think we all know he knows

showtime
07-04-2007, 02:45 AM
lmfao, if only I knew that I knew what it was.....

Enlightened Viet
07-11-2007, 11:19 AM
do I just copy and paste all that minus whats below your name? unto notepad and save as autoexec.cfg? Also I might need the decal one since some ppl spray porn and I want to warn/kick them.

Fuu
07-15-2007, 02:07 PM
do I just copy and paste all that minus whats below your name? unto notepad and save as autoexec.cfg? Also I might need the decal one since some ppl spray porn and I want to warn/kick them.

Decal one? You mean to set a bind for warning people?

bind mouse1 "say @ Don't spray porn" ;)

hOoLiGaN
07-15-2007, 02:12 PM
Fuu dont tell him to bind mouse1. noob.


lol i remember years ago we binded people's mouse1 button to suicide. LAWLERCOPTER when lizardking was manager. thank god that will never happen again.

Enlightened Viet
07-21-2007, 11:11 PM
my rates up a lot out of nowhere. Went around 950/s in the out rate and 1.3/s in the in rate. Ping was only about 300. Should I configure my rates so this happens less?

ashLoo
12-05-2007, 04:40 AM
casey's config is bad.
default ftw

Phlake
02-26-2008, 05:39 PM
One of these days I might post my lag config... Unhitable!